Love K.O.

Category

UI/UX Design

Mentor

Roee Cohen

Year

2025

Love K.O. is an interactive dating experience inspired by Scott Pilgrim vs. the World, where finding your perfect match feels like playing a video game. You meet five potential matches, ask them questions, and uncover both their best qualities and biggest red flags. After each round, you eliminate one contestant through an epic battle-style animation… until only your ultimate Player 2 remains.

The Brief

We were asked to translate a cinematic world into a digital experience.
The challenge was to capture the emotional, visual, and narrative language of a film and create a website that feels like a natural extension of its universe. Love K.O. uses familiar dating-app conventions to bring the chaotic, funny, and over-the-top world of Scott Pilgrim vs. the World into an interactive experience.

The Lore

In Scott Pilgrim vs. the World, Scott must defeat Ramona’s seven evil exes in a series of over-the-top, video game-style battles. But his biggest challenge is facing his own flaws, quite literally, when he comes face to face with his evil counterpart.

Clip from Scott Pilgrim vs. the World — the Nega Scott title card, Scott's eyes glowing red, and the two facing each other for the solo round

Scott’s final opponent

Research Insights

Before designing, I wanted to understand both how dating platforms work and the experience they create beyond the interface.

I created profiles on Tinder and OkCupid and spent hours using each platform: swiping, matching, messaging, and paying attention to the patterns and frustrations that came up along the way.

01

Profiles show only part of the person

Profiles are built around a curated first impression, while less flattering traits and red flags tend to surface later.

02

There is always another option

Endless swiping creates no natural stopping point, keeping the next profile constantly within reach.

03

Matches compete for attention

Several conversations can happen at once, and many lose momentum before going anywhere.

The Concept

01

Swipe right twice

Inspired by Nega Scott, every match has two sides: a regular profile and an evil version revealing their red flags.

To match, users have to swipe right on both, making the decision only after seeing both sides.

The same match shown twice — Matthew Patel's polished profile beside his Nega Matthew profile with its red flags
The same match shown twice — Matthew Patel's polished profile beside his Nega Matthew profile with its red flags

The same match, both sides

02

Make them fight for it

Dating apps often leave users talking to several matches at once, with many conversations going nowhere.

In Love K.O., swiping stops after five matches. From there, users can ask questions, compare answers, and eliminate one match in each game-style round until only one Player 2 remains.

The elimination round

The visual language

The visual language of Scott Pilgrim vs. the World draws heavily from comics and classic video games.

The original graphic novels, along with games such as Pokémon, The Legend of Zelda, and Street Fighter, informed the UI’s framing, character presentation, and battle screens.

The same match shown twice — Matthew Patel's polished profile beside his Nega Matthew profile with its red flags

Inspiration board

Style guide

The typography, color palette, backgrounds, and illustrations all draw from the original comics.

The headline font was used on the comic covers, while the body font was chosen for its similarity to the font used to introduce new characters, the same role it serves in the profile screens. The backgrounds reference the comic covers, and the profile illustrations are based on frames from the comics. Each character appears in both a regular and an evil version.

The same match shown twice — Matthew Patel's polished profile beside his Nega Matthew profile with its red flags

Style guide

Design evolution

Wireframe of the profile screen — image, ex testimony, how it ended, interesting facts and the yes/no choice

Wireframe

Early visual pass of the profile screen with Nope and Yup arrows and an XP bar

Sketch

Final profile screen with the stacked detail list and the match strip along the bottom

Final design

The Experience

The experience is divided into two parts: discovery and elimination.
The first focuses on exploring profiles and matching with both sides of a person. Once five matches are collected, the experience shifts into elimination rounds that narrow them down to one final match.

Registering

Discovering profiles

Match elimination round

Battle