This is my portfolio.
Made with care
and overthinking.

This is my portfolio.
Made with care
and overthinking.

I design digital experiences with character,
Thoughtful to use, precise to look at,
and considered down to the smallest detail.

  • Mom says I'm very talented

  • Fluent in niche references

  • Great taste in music

  • Not actually an anime character

  • Extensive meme archive

Wait a minute, who are you?

Wait a minute,
who are you?

Elina Yaremenko

(soon to be) Visual Communication graduate

Hi, I’m Elina,
a final-year Visual Communication student at HIT.

I design visual and digital experiences with character. When I work on something new, I want it to tell a story, solve something thoughtfully, or make people feel something they didn’t expect.

I like adapting to each brief, exploring different visual worlds, and finding the point where all the pieces finally click. I enjoy figuring out what makes each project feel like its own thing, and I care about the small details that make an experience feel intentional. Usually after overthinking it. Just a bit.

When I’m not designing,
I’m probably playing The Sims 2.

Hi, I’m Elina, a final-year Visual Communication student at HIT.

I design visual and digital experiences with character. When I work on something new, I want it to tell a story, solve something thoughtfully, or make people feel something they didn’t expect.

I like adapting to each brief, exploring different visual worlds, and finding the point where all the pieces finally click. I enjoy figuring out what makes each project feel like its own thing, and I care about the small details that make an experience feel intentional. Usually after overthinking it. Just a bit.

When I’m not designing,
I’m probably playing The Sims 2.

Hi, I’m Elina, a final-year Visual Communication student at HIT.

I design visual and digital experiences with character. When I work on something new, I want it to tell a story, solve something thoughtfully, or make people feel something they didn’t expect.

I like adapting to each brief, exploring different visual worlds, and finding the point where all the pieces finally click. I enjoy figuring out what makes each project feel like its own thing, and I care about the small details that make an experience feel intentional. Usually after overthinking it.
Just a bit.

When I’m not designing,
I’m probably playing The Sims 2.